0.0.3 - Gun Mechanics


In this patch we have tried to make the weapons in the game a bit more complex, we tried to implement a ammo  system that makes the player have to reload their gun, and each individual gun has it's ammo count and reload time. For now there will only be one ammo type for each weapon but more ammo types are not out of question. For now, in this testing fase the normal kind of ammo it's ok to test damage and the engine physics.

Added:

-Reload time to weapons;

-Ammo count for each weapons;

-A simple animation to let the player know that the weapon has indeed been reloaded;

-Made some changes to weapons damage, range and simple effects to adjust better to each weapon characteristics in real life;


Unfortunately no screen shots for this update :(

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